# Kingdoms

**Kingdoms** are groups of people sharing the same lands and resources. Every kingdom has resource points, a bank, upgrades, ranks, lands and relationships with other kingdoms.

### Creating a Kingdom

* /k create \<name>

To create a new kingdom, use this command, where \<name> is the name of your kingdom.

When creating your kingdom, you must choose whether to be [pacifist or not](#pacifism).

It does not currently cost money to create a kingdom, but in the future it will cost 500 coins (this document will be updated once that takes effect).

### Kingdom Names and Lore

It is possible to rename your kingdom and change its lore, which is displayed when players enter your lands.

The commands for this are:

* /k rename \<new name>

It costs 1,500 coins to rename your kingdom.

Your kingdom's tag can be changed for 1,000 coins using the **/k tag** command.

### Land and Claiming

Simply, a chunk is a land.

Lands are able to be claimed in order for a kingdom to protect their chests, place turrets and place structures.

You can claim a land using the **`/k claim`** command, or by using the map: **`/k map`** and clicking on the piece of land that you want to claim.

The number of claims you have is determined by a number of different factors:

1. 5 claims per member
2. If your kingdom is in a [nation](/understanding/kingdoms-and-nations/nations.md), 5 claims per kingdom in the nation
3. [Upgrades](broken://pages/XqvGL4TIptDHTrsuG78d)

### Pacifism

When creating a kingdom, you can choose either to be **pacifist** or an **aggressor** (non-pacifist). This can be changed later.

A kingdom can choose to make itself pacifist, which forces it to have a friendly relation between itself and all other kingdoms. This means that the kingdom cannot invade other kingdoms, and it also cannot be invaded. PvP is not allowed, and Siege Cannons do not damage the Kingdom's lands.

You cannot make your kingdom pacifist until enough time has passes since your last invasion.

It is important to note that pacifist kingdoms are [taxed ](/understanding/kingdoms-and-nations/taxes.md)more than aggressor kingdoms.

### Resource Points

Resource Points are the main currency of a kingdom, and are used to purchase turrets, structures, shields, ammunition and upgrades. They can be produced from the Resource Points Converter in your kingdom's [Nexus ](#the-nexus)- or by using **/k rp converter**. One resource point is worth exactly two coins.

Alongside resource points, kingdoms make use of regular coins in multiple areas, including creation of kingdoms and nations, and land claiming. It is possible to convert between regular currency and resource points using **/k rp withdraw|deposit**

Some structures, such as the **extractor** can passively generate Resource Points, which you may collect at any time.

### **Power-ups**

Common boosters that apply when you're in your lands, no matter where the person you are targeting is standing, including regeneration, arrow damage, damage reduction and damage boosts.

### Might

Might determines the rank of your kingdom (or nation) in **/k top** (or **/n top**).

It is determined by a maths equation, and the main factors that are taken into account are resource points and member count.&#x20;

### The Nexus

The nexus block is a structure and is the most important thing in a kingdom. It doesn't have an item, and will not drop an item when broken, but it can be placed multiple times using **/k nexus**. They will be automatically removed if land is unclaimed or invaded.

The nexus is responsible for allowing you to access the key parts of your kingdom, such as:

* ranks
* upgrades
* turrets
* structure shops
* member lists
* and more...

If your nexus is mined by a kingdom that isn't your ally, you'll lose some resource points (so protect it properly!)

### Hidden Kingdoms/Nations

If you want your lands to be hidden and stay secret, you can hide from the **/k map** and the online map in your nexus.


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