Neutral/Invasion/Defense Rules
Mandatory Rules for the server. Punishments will be decided based on severity of broken rule by staff.
DEFENSE
Your Kingdom NEEDS at least 2 ways/doors/gates to enter your base and reach the Nexus.
The entries should NOT require attacker to have to build anything or place blocks to enter said gates.
The defender may maximally have a total of 6 towers/turrets.
If defender is claimed to have put valuables from the kingdom chests into PlayerVaults or if they have been trashed, this is not allowed.
Defenders may not take usage of lava to defend their kingdoms.
If you get killed, you may not instantly return to battle. If you die, you have to wait until the raid is over to return.
Your base may not be more than 50 blocks above average surface level, nor 50 blocks below surface level.
OFFENSE
You may only invade a specific kingdom once every 3 days.
You cannot take usage of lava in your offense.
Your raid/invade can only last for 30 minutes maximum.
Your raid should have a valued reason prior to invasion. Diplomatic ties, neglecting terms or contracts, or previous personal incidents are all valid reasons.
After raid is concluded, you must decide what to do with the previous Kingdoms' members. Work under your rule, or let them off.
You may not raid a Kingdom from below (dig down then up).
NEUTRAL (PACIFIST)
As a neutral kingdom, you may not engage in PvP activities what-so-ever. However, you may supply defenders/aggressors with resources as aid.
As a pacifist kingdom, you may have up to 12 turrets as the turrets would only target mobs.
As a pacifist kingdom, you must adapt to the regionally strongest kingdoms demands or they may be permitted to induce consequences to your pacifist rule.
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