> For the complete documentation index, see [llms.txt](https://reignofkings.gitbook.io/understanding/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://reignofkings.gitbook.io/understanding/kingdoms-and-nations/nations.md).

# Nations

A nation is a collection of kingdoms sharing the same relations. They act as a replacement for kingdom relations, however each kingdom can also have individual relations outside of the nations (and in place of those made by the nation).

The **nation capital** is the kingdom that created the nation, and the king of the capital is the king of the nation.

It currently costs **3,500 coins** to create a nation, and another tax system exists for kingdoms in a nation.

There are numerous advantages and disadvantages to joining a nation, but the main points are:

<details>

<summary>Advantages</summary>

* Increased maximum lands
* When a kingdom in a nation is invaded, the capital kingdom champion will spawn
* Every kingdom in a nation is notified when another kingdom from that nation is invaded
* Nation shield can be used for all kingdoms.
* Nation chat (accessed using **/k chat nation**)
* National Ranks
* [Nation Zones](/understanding/kingdoms-and-nations/nations/nation-zones.md)

</details>

<details>

<summary>Disadvantages</summary>

* If your nation doesn't have a shield, players can invade any of the member kingdoms even if they have an individual active shield.
* Nation pacifism state is forced for all kingdoms.
* When the capital champion is weaker than your kingdom, you may be put at a disadvantage.

</details>
