Relationships between Kingdoms
Relationships help you to define certain rules for a group of kingdoms and/or nations.
There are different types of relationship:
Neutral: you haven't stated a special relationship with that kingdom, or the player/land doesn't belong to a kingdom.
Nation: the kingdom is in the same nation as you, but you haven't got an individual relationship with them.
Ally: you're allies.
Truce: you have a truce with the kingdom, but they don't have as much access as allies.
Enemy: you've declared this enemy your kingdom.*
*: this is purely cosmetic, but is good to help newer members and others to see that your nations aren't friendly with one another.
You can still have an individual relationship with another kingdom if you're in a nation together. If your kingdom is pacifist, you have friendly relations by default.
Relationship Attributes
Each relation has certain attributes that change how kingdoms/nations interact with each other - you can manage your kingdom's relation attribute in your nexus. An example of an attribute is ceasefires to prevent PvP.
Attributes work as a 'relationship' system - both sides must have the same attribute selected or it doesn't apply to either side.
Invasions
You may invade another kingdom to take one land from them at a time, but there must be 3 players from the enemy kingdom online.
If you win the invasion, your kingdom takes over the land (be warned, this does count towards your taxes)
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